##Key mappings
CROSS - confirm / drop block
RIGHT TRIGGER - cancel / exit game
D-PAD - move block / select character (hall of fame)
SQUARE - rotate block around X axis counterclockwise
SQUARE + LEFT TRIGGER - rotate block around X axis clockwise
TRIANGLE - rotate block around Y axis counterclockwise
TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise
CIRCLE - rotate block around Z axis counterclockwise
CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise
START - pause / resume game
##Online score database
The game has a strong user community and an online world ranking of user scores.
https://www.blockout.net/blockout2/worldranking/index.php https://www.blockout.net/blockout2/scoredate.php Currently you can play against / compare your score to an online score database, but you cannot upload your scores.
Please look at TODO section, regarding score uploading.
##Credits
Jean-Luc PONS for an awesome game.
Fabrice Bellard for TinyGL, an OpenGL software implementation.
Team Molecule for HENkaku homebrew enabler.
All vitasdk contributors.
xerpi, Cpasjuste for SDL library port.
Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.
##TODO
The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.
Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.
##Disclaimer
There are some minor graphical issues due to TinyGL limitations.
Enjoy!
* As far as I know